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- > I'm sure this must have been discussed before, but I must have missed it.
- > I want to render rather large bitmaps for a poster. I have a GForce040 and
- > a 16Mg simm but also have a 2Mg fast ram card (disables the MMU so VMM is
- > out). I'm using LW3.5 Standalone. I've tried setting segment memory and
- > rendering portions of the frame, but all I get is an "insufficient memeory"
- > notice - if I'm lucky, or a rather spectacular crash. The largest image
- > I can render is medium res overscan. Any ideas?
- >
-
- Multiply the width x the heigth of the intended output and then multiply
- that product by 4. This will give you the amount of RAM (in bytes) needed
- to render that image. Of course you also have to add in segment memory,
- image filtering memory and any other memory eating things (shadow maps sizes)
-
- Chances are there will be a work around (most likely some type of virtual
- memory) sometime in the near future.
-
- JG
-
-